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Nvidia Quadro 4000 Directx (boot Camp For Mac

Features Chipset: Quadro 4000 Video Memory: 2GB DDR5 Memory Interface: 256-bit Bus: PCI-Express 2.0 x16 RAMDAC: 400 MHz Stream Processors units: 256 Memory Bandwidth: 89.6 GB/s Max. Resolution: 2560 x 1600 Connectors: DVI-I; DisplayPort Thermal: Fansink Support Microsoft Windows XP/ Vista/ 7/ Mac OS X 10.6.5 or later with MacPro3,1, MacPro4,1 or MacPro5,1 or later Support nVidia CUDA Architecture Support nVidia 3D Stereo Technology Support HDCP - High-bandwidth Digital Content Protection Support Microsoft DirectX 11, Shader Model 5.0 and OpenGL 4.0 Maximum Power Consumption: 142W.

So when I got my new Mac Pro and saw the announcement for the Nvidia Quadro 4000 I thought this was going to be the moment to switch from FCP to Premiere pro and go Cuda crazy! So got a loaded Mac Pro with 32GB and 4 2TB Caviar Black drives and the Nvidia Quadro 4000. It is a bit noisy compared tot he nice and quiet Ati 5770, reminds me of my old 8800GT at startup. Already had some weird issues with the display after leaving it render some After Effect stuff. It actually freaked out on a java script when I tried to order a bunch of blurays on play.com. Will attach a screenshot: cinebench results for this system: Cinebench 11.5: OpenCL: FPS: 21.67 CPU: 8.62 Not bad but not what I expected, Premiere Pro is OK but it is not the real time miracle with Canon video I was hoping for. Media compressing in the right format: H264 with the Adobe media encoder was a big shock: at last I got all the way up to using 94% CPU or 1400% CPu as the activity monitor calls it.

64Bit software is definitely big fun. Upgraded all my Magic Bullet plugins to the CS5 versions and at last: Looks without rendering, not a full frame realtime playback but decent previews. Some tweaking seems to be in order. Well my next question, can I buy the windows version of the card and use it under Windows 7 64bit until it can be flashed over? That way I save money, use all its power, and can use it for Mac when flash is available and Apple works on the drivers. Another option is getting the GTX 580 and flashing that over.

Does anyone know how close we are to getting a windows quadro 4000 and the 580 to work on Mac OS X? If all else fails and the quadro is not worth the price, I will probably grab a 5870. One would anyone release a gfx card when a cheaper card not even 1/2 the price out performs it. Correct, I actually got the Q4000 for OpenGL and AE. Looks CS5 / 64bit updates is what made it interesting because it is easy to compare with the FCP version is still 32bit. But can't see any major speed improvements for looks between FCP and CS5, will have to do an actual test.

The sad news is, it is 2010, we got the most amazing hardware available and still no real time video effects. Sad because I could do most stuff real time with AVID software 8 years ago FCP or CS5 can't do today. Then again we did move to HD in the meantime. Minor databump Anyway. Correct, I actually got the Q4000 for OpenGL and AE, Looks CS5 / 64bit is what made it interesting because the FCP version is still 32bit. But can't see any major speed improvements for looks between FCP and CS5, will have to do an actual test.

The sad news is, it is 2010, we got the most amazing hardware available and still no real time video effects. Sad because I could do most stuff real time with AVID software 8 years ago FCP or CS5 can't do today. Then again we did move to HD in the meantime. Minor databump Anyway.

Click to expand.Are you sure that your new card was even operating under OpenCL? I don't think it's currently supported by the version of Open CL 1.0 that Apple provides with OS X 10.6.5. Here's my data to support the above statement.

I've just installed a new Quadro 4000 in my MacPro (3,1), and it's not recognized under OpenCL. It's working under CUDA.

I've attached the output of the two Nvidia binaries, 'deviceQuery' CUDA and 'oclDeviceQuery' OpenCL. Summary is below: oclDeviceQuery, Platform Name = Apple, Platform Version = OpenCL 1.0 (Aug 22 2010 18:08:16), SDK Revision = 7027912, NumDevs = 2, Device = GeForce 8800 GT, Device = Intel(R) Xeon(R) CPU E5462 @ 2.80GHz deviceQuery, CUDA Driver = CUDART, CUDA Driver Version = 3.20, CUDA Runtime Version = 3.20, NumDevs = 2, Device = Quadro 4000, Device = GeForce 8800 GT If I build and run the Apple 'OpenCLNBodySimulationExample', it gives me 3 compute options - single CPU, multi-CPU and nVidia 8800 GT (my second gfx card), but not the Quadro. The Quadro is offered as a option for the gfx OpenGL output however. My set up: MacPro 3,1 (early 2008) Octo core 2.8 w/ 10 GiB RAM PCI-e Slot 0: Nvidia 8800 GT PCI-e Slot 1: Nvidia Quadro 4000 Software: OS X 10.6.5 (public release) Nvidia driver: 256.01.00f03 CUDA toolkit: 3.2 CUDA Driver: 3.2 v3.2.7XCode SDK: 3.2.5 Any thoughts? Has anyone else got this card working?

Fyi, there's an unsolved topic on Apple's support discussions with someone complaining of their Quadro not working under OpenCL, and a thread on Nvidia's CUDA discussion (where the answer is simply that Apple's responsible for OpenCL support under OS X). Are you sure that your new card was even operating under OpenCL? Tlcharger moos project viewer for mac. I don't think it's currently supported by the version of Open CL 1.0 that Apple provides with OS X 10.6.5. Here's my data to support the above statement. I've just installed a new Quadro 4000 in my MacPro (3,1), and it's not recognized under OpenCL.

It's working under CUDA. I've attached the output of the two Nvidia binaries, 'deviceQuery' CUDA and 'oclDeviceQuery' OpenCL. Summary is below: oclDeviceQuery, Platform Name = Apple, Platform Version = OpenCL 1.0 (Aug 22 2010 18:08:16), SDK Revision = 7027912, NumDevs = 2, Device = GeForce 8800 GT, Device = Intel(R) Xeon(R) CPU E5462 @ 2.80GHz deviceQuery, CUDA Driver = CUDART, CUDA Driver Version = 3.20, CUDA Runtime Version = 3.20, NumDevs = 2, Device = Quadro 4000, Device = GeForce 8800 GT If I build and run the Apple 'OpenCLNBodySimulationExample', it gives me 3 compute options - single CPU, multi-CPU and nVidia 8800 GT (my second gfx card), but not the Quadro.

The Quadro is offered as a option for the gfx OpenGL output however. My set up: MacPro 3,1 (early 2008) Octo core 2.8 w/ 10 GiB RAM PCI-e Slot 0: Nvidia 8800 GT PCI-e Slot 1: Nvidia Quadro 4000 Software: OS X 10.6.5 (public release) Nvidia driver: 256.01.00f03 CUDA toolkit: 3.2 CUDA Driver: 3.2 v3.2.7XCode SDK: 3.2.5 Any thoughts? Has anyone else got this card working? Fyi, there's an unsolved topic on Apple's support discussions with someone complaining of their Quadro not working under OpenCL, and a thread on Nvidia's CUDA discussion (where the answer is simply that Apple's responsible for OpenCL support under OS X). Premiere Pro CS5 Update According to Adobe you must update to 5.0.3 in order to get the mercury engine working with NVIDIAs Quadro 4000. Unfortunately I can not confirm until my order of Quadro 4000 has been delivered hopefully before the end of the year.

Mac

However, I can confirm that Premiere Pro CS5 performs nicely with 1.080i AVCHD video (NEX VG10 and others) and a NVIDIA GTX 285 installed on a MacPro 3.1. While preview runs through the GPU, rendering is done on the Mac's CPU. In contrast to Apple's compressor Adobe's Media Encoder makes use of all 8 cores of my Mac. As compared to the FCP workflow it takes only a fraction of the time to encode and burn a blu-ray disc with Adobe's Video suite.

Nvidia Quadro 4000 Directx (boot Camp For Mac Free

Actually I am planning to add the Q4000 in order to drive Apple's cinema display 27' on my 'aged' three years old Mac.